This is a hunt game and game between the extravagant Tigers and the deceitful Goats.The game is played on a five by five point grid, like alquerque (an ancestor of draughts or checkers). Pieces are positioned at the intersection of the lines and not inside the areas delimited by them. Directions of valid movement between these points are connected by lines. The game play takes place in two phases. In the first phase the goats are placed on the board while the tigers are moved. In the second phase both the goats and the tigers are moved. For the tigers, the objective is to "capture" five goats to win. Capturing is performed as in alquerque and draughts, by jumping over the goats. The goats win by blocking all the tigers' legal moves.
READ THIS FIRST: Quick start:
* Place the Goats until they reaches zero, After zero move them to empty places.
At the start of the game all four tigers are placed on the four corners of the grid, facing the center. All goats start off the board.The pieces must be put at the intersections of the board lines and moves follow these lines.The player controlling the goats moves first by placing a goat onto a free intersection on the board. Then it is the tigers' turn. One tiger is then moved to an adjacent position along the lines that indicate the valid moves. Moves are alternate between players.
Tigers capture goats by jumping over them to an adjacent free position (as in checkers). Goats can not move until all 20 have been put on the board.
The tigers must move according to these rules:
The goats must move according to these rules:
The tigers win once they have captured five goats. Goats try to avoid being captured (jumped over) and they win by blocking the tigers' moves till they are unable to move.
Sometimes the game can fall into a repetitive cycle of positions; especially goats may use this resort to defend themselves from being captured. In order to avoid this kind of situation, an additional rule has been established: when all the goats have been placed, it is not allowed to perform any move that causes any situation of the pieces that has been already repeated during the same game.